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There’s a lot of effort put into the overall feel of this game and it shines brightly through. The visuals strongly align with the overall tone of the film, and the setting is spot on. This design also happens to skew the closest to Hiro’s actual robot battles as seen in Big Hero 6. Suddenly everyone cares about all of your rolls gasps and groans fill the air as you beat the odds and find the 3 green symbols you desperately need.” This is risky because failing to achieve it means turning a portion of that damage in on yourself as you overload your own system. Raf further elucidates: “…you don’t get to casually take your re-rolls and shrug it off at the end…After the first roll a player has to lock in their target attack. Geek & Sundry contributor Raf Cordero comments on the dice mechanic, “This system is my favorite part of Gekido because it’s rife with tension and drama.”
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Arriving with excellent painted miniatures, this game has table presence like a boss.įrom a high level, it’s a dice game with many similarities to the ubiquitous King of Tokyo. It’s a wonderful game that hits you hard in retinas upon first glance. Gekido by CMON Games is a game we’ve already spoken praise for. These are all woven together into an experience that is brutally fast and brutally physical. The graphics are all crisp and powerful as well. The box serves as the ring you will scrap in, extending vertically with 3D pillars that provide presence.
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Subsequent plays reveal subtleties in different builds and gear options, allowing you to fully explore the deadly space the game occupies.Ĭapping the entire thing off is the beautiful physicality of the thing. The best moments are when those more rare happenings occur with an errant bot falling down a pit or landing upon a mine and exploding.Ĭlocking in at 20-30 minutes, a match flies by so quickly you will often stay for an encore. While players can jostle and knock each other around, rarely does the resulting fallout lead to someone completely flying off course or drastically altering their game plan. Each round you lock in dice to fire or move in various directions. It’s very forgiving for a programming game. You get right into the action with up to four players, rending each other apart, dropping mines, and generally blasting things. It’s a much quicker design that’s heavily streamlined.
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The main focus of this re-release was pace.
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